GAMES


Mycelium (working title) 2025

CATEGORY | Mixed Reality video game for Meta Quest 3

ROLE | Narrative Designer + Producer

Brief

A narrative-driven mixed-reality game where players encounter a magical spore, befriend and help guide the growth of mycelium networks through their physical space.

Role + Responsibilities

  • Research: mycology

  • Narrative: World building including character development, environmental design, mixed reality, hand tracking UX

  • Writing: Pitch documentation, world wiki

  • Tools: Word, Figma

Outcome

Currently in progress - 2025


 

Fresh Blood

CATEGORY | Interactive Visual Novel

ROLE | Narrative Designer + Writer

Brief

Fresh Blood explores a world where vampires head multinational corporations and nurture those with ambitious appetites.

Role + Responsibilities

  • Research: Vampire folklore, corporations, extreme wealth

  • Narrative: World building documentation including cultural anthropology, character and psychological profiles, environmental briefs, mood boards

  • Writing: Branching diagrams, dialogue, world wiki

  • Tools: Twine, Word, Figma

Outcome

Currently in progress - 2024


Concept | Sin City mixed reality experience

CATEGORY | Mixed Reality Game

ROLE | Narrative Designer

Brief

Concept design for a mixed reality experience based on the graphic novel “Sin City”.

Work Flow

  • Research: Sin City world, Frank Miller, influences and neo-noir

  • Narrative: user experience, world building research/documentation

  • Tools: Figma

Summary

A, exploratory study in how to translate a graphic novel’s specific style into the narrative framework of a mixed reality game.


Concept | Mixed reality horror game

CATEGORY | Game Design

ROLE | Narrative Designer + Level Designer

Brief

Concept game design for a mixed reality experience based on the movie “It Follows”

Work Flow

  • Narrative: Level design, user experience, world building research/documentation

  • Tools: Paper prototyping, Excel

Summary

  • Research: Documentation of the It Follows world and existing game-mechanics.

  • Narrative design: Extending game mechanics for mixed reality and consideration of user experience in a physical environment.

  • Prototype 1: Created a spreadsheet to model basic game mechanics including walking speed, locations and player choices.

  • Prototype 2: Reviewed building and house layouts for ingress/egress and safety zones.

  • Prototype 3: Utilised hexagonal graph paper to test different game mechanics including safety zones, directions, ingress/egress points and gated player information. These were iterated through several rounds of play testing.

  • Prototype 4: Mock ups of potential user interface designs

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Writing