Concept | Sin City Mixed Reality Experience

CATEGORY | Mixed Reality Game

ROLE | Narrative Designer

Brief

Concept design for a mixed reality experience based on the graphic novel “Sin City”.

Work Flow

  • Research: Sin City world, Frank Miller, influences and neo-noir

  • Narrative: user experience, world building research/documentation

  • Tools: Figma

Summary

A, exploratory study in how to translate a graphic novel’s specific style into the narrative framework of a mixed reality game.


Concept | Mixed reality horror game

CATEGORY | Game Design

ROLE | Narrative Designer + Level Designer

Brief

Concept game design for a mixed reality experience based on the movie “It Follows”

Work Flow

  • Narrative: Level design, user experience, world building research/documentation

  • Tools: Paper prototyping, Excel

Summary

  • Research: Documentation of the It Follows world and existing game-mechanics.

  • Narrative design: Extending game mechanics for mixed reality and consideration of user experience in a physical environment.

  • Prototype 1: Created a spreadsheet to model basic game mechanics including walking speed, locations and player choices.

  • Prototype 2: Reviewed building and house layouts for ingress/egress and safety zones.

  • Prototype 3: Utilised hexagonal graph paper to test different game mechanics including safety zones, directions, ingress/egress points and gated player information. These were iterated through several rounds of play testing.

  • Prototype 4: Mock ups of potential user interface designs

Previous
Previous

Isolation (AR)

Next
Next

It Follows (mixed reality concept)